Team Fortress 2 » Mods » dr_scooby_doo_diet.bsp

dr_scooby_doo_diet.bsp Report

Overview

Summary

Author Salvador_DS_V2
Uploader Sam
Game Team Fortress 2
Types Map
Uploaded 27 May 2026
Latest Download 25 Jun 2026, 15:23
Screenshots 0
Downloads 8
Rating No ratings yet.

Uploader Comment

"Ruh Roh!"

Scooby and the gang have gone missing and it's up the TF2 mercs to find out what happened to them (Merasmus has been a real pain in the ass lately and they're too lazy to deal with him themselves, so they'd rather get Mystery Inc. to take care of it).

This is a map similar to that of Stardust. The map is quite long with a built in time limit of 8 minutes. So if you're not the biggest fan of long maps, sorry. The entire map is based off the early PS2/GC/Xbox era game "Scooby Doo Night of 100 Frights" using the same models, textures, and sounds from that original game.

The map has 2 minigames at the end.

Food Race: Food Race is a 1 on 1 competitive race between the death/hale/blue team member and one of the red players (the red player who enters the minigame doorway at the end first is who gets chosen). They teleport to a small dining area with several food items floating around the room. Whoever collects 20 of the scattered around food first will win the minigame. This minigame is based off of a minigame from another Scooby Doo video game called "Mystery Mayhem" with the same map layout based off of it too. This minigame does require both Red and Blue team to be at equal walking speed. I know some servers do walking speed different than others so just letting you know now.

Hide & Seek: Hide & Seek is self explanatory. Anyone who has died will respawn alongside the remaining red team members and be teleported to a hallway connecting several rooms. Red team has to hide/survive around this area for 2 minutes meanwhile Blue tries to kill everyone on the other team within the time limit. Blue both has Uber and Crits to make it easier on himself however the map for this minigame has a bunch of secret areas and other hidden passages for red to hide in. The entire minigame is based of the classic hallway chase scenes in Scooby Doo. It even plays some of those original songs as well (4 in total and each round it will pick 1 at random).

Hidden throughout the map are various "Monster Tokens" with classic Scooby Doo villains that appear in the map plastered on them. Collecting all of them will unlock a hidden boss fight against the Ghost of Redbeard. The boss being a recreation from Night of 100 Frights.

That just about does it. So if you find any bugs or glitches please let me know so that I may fix them. Happy ghost hunting!

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